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Amp Section

Within each Machine, the sound source goes through a Filter section and is then routed to the same Amp section.
Each Amp section is then routed to the Mixer.

 

Main screen of Amp section

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The Amp section is always on Tab 4 in every Machine.
This amp tab offers settings related to amplitude and distortion:

Drive Type Drive DCA1 DCA2

Select one of the 29 distortion algorithms. Read the chart below for details regarding each one.

Controls the amount of distortion The first Digitally Controlled Amplifier. DCA1 and DCA2 are routed in series, with 1 usually modulated by velocity and 2 modulated by an envelope. But you can set modulations as you wish. The second Digitally Controlled Amplifier. DCA1 and DCA2 are routed in series, with 1 usually modulated by velocity and 2 modulated by an envelope. But you can set modulations as you wish.

Distortion algorithms reference
Type Description
Off Bypassed
Soft Applies a soft saturation effect to an audio sample by adjusting the input sample's amplitude based on a calculated drive factor, using a hyperbolic tangent function for non-linear distortion
Medium Applies a medium saturation effect to an audio sample by scaling the input sample's amplitude with a drive factor and using an arctangent function to achieve a smoother, non-linear distortion.
Hard Applies a hard saturation effect to an audio sample by manipulating the sample's amplitude with a drive factor and employing a combination of hyperbolic tangent and arctangent functions for a more aggressive, non-linear distortion.
Diode Applies a diode-based non-linear distortion to an audio sample. It scales the input sample by a drive factor, processes it through a diode model for non-linear distortion, and then blends the processed signal with the original signal based on the drive amount, including a volume compensation factor.
Demon Applies a distortion effect to an audio sample by scaling the sample with a drive factor, processing it through a sine function, and then applying a diode-like non-linearity, blending the result with the original sample based on the drive amount
Soft Fold Applies a soft folding distortion to an audio sample by scaling the sample with a drive factor, processing it through a sine function to create a folding effect, and blending the result with the original sample based on the drive amount
Diode Fold Applies a diode-based folding distortion to an audio sample by scaling the sample with a drive factor, processing it through a diode model and a sine function to create a folding effect, and blending the result with the original sample based on the drive amount, including volume compensation
Dual Frequency Applies a frequency-dependent distortion to an audio sample by splitting the sample into low and high frequency components using simple filters, applying different saturation levels to each band, and then blending the processed bands with the original sample based on the drive amount
Tube Simulates tube-like distortion by scaling the input sample with a drive factor, applying a non-linear transformation to mimic the tube saturation effect, and blending the processed signal with the original sample based on the drive amount
Sigmoid Applies a tube-like distortion using a sigmoid function to achieve smooth non-linear saturation, scaling the input sample with a drive factor and blending the processed signal with the original sample based on the drive amount.
Tape Dynamics Applies dynamic saturation by using a high-pass pre-emphasis filter, followed by a hyperbolic tangent saturation, and then a low-pass de-emphasis filter, blending the processed signal with the original sample based on the drive amount.
Tape Hysteresis Models tape hysteresis by simulating magnetic hysteresis behavior, adjusting the input sample based on coercivity and remanence factors, and applying a hyperbolic tangent function to saturate the magnetization, blending the processed signal with the original sample based on the drive amount.
Tape Curve Applies a tape saturation effect by approximating a saturation curve, scaling the input sample with a drive factor, and using a non-linear transformation to mimic the characteristic response of tape saturation
Tape Noise Simulates tape saturation with added noise by generating white noise, applying a hyperbolic tangent saturation to the noisy signal, and blending the processed signal with the original sample based on the drive amount, including volume compensation for higher drive levels.
Hard Clipping Applies a hard clipping distortion to an audio sample by limiting the sample's amplitude to a threshold determined by the drive factor, normalizing the output, and blending the processed signal with the original sample based on the drive amount
Fuzz Applies a fuzz distortion effect to an audio sample by scaling the sample with a drive factor, using an exponential function to create a non-linear distortion, and blending the processed signal with the original sample based on the drive amount
Chebyshev Applies a series of Chebyshev polynomials to an audio sample, using a normalized drive factor to create a complex harmonic distortion effect, and then blends the processed signal with the original sample based on the drive amount
Half Rectifier Applies a half-wave rectification effect to an audio sample by zeroing out negative values, scaling the rectified signal with a drive factor, and blending the processed signal with the original sample based on the drive amount
Full Rectifier Applies a full-wave rectification effect to an audio sample by taking the absolute value of the input sample, scaling it with a drive factor, and blending the processed signal with the original sample based on the drive amount
Transistor Simulates transistor-like saturation by scaling the input sample with a drive factor, applying a non-linear transformation to mimic transistor saturation characteristics, and blending the processed signal with the original sample based on the drive amount.
Dynamic Applies a dynamic distortion effect to an audio sample by scaling the sample with a drive factor that is modulated by the sample's envelope, using a hyperbolic tangent function for non-linear distortion, and blending the processed signal with the original sample based on the drive amount.
Asymmetric Applies an asymmetric clipping distortion to an audio sample by limiting the sample's amplitude to different positive and negative thresholds based on a scaled drive factor, normalizing the clipped signal, and blending it with the original sample based on the drive amount.
Feedback Applies a feedback-based distortion effect to an audio sample by adding a feedback signal, scaled by a gain factor derived from the drive, to the input sample and then applying a hyperbolic tangent function for non-linear distortion, updating the feedback with the processed sample
Zero Crossing Introduces distortion at zero crossings by adding a small spike to the audio sample whenever it crosses zero, with the spike's magnitude determined by a normalized drive factor, and updates the last sample for future comparisons.
Bit Reaper Applies a bit reduction effect to an audio sample by scaling the drive factor, using it to determine a decimation factor, and then applying a bitwise reduction to the sample, followed by a non-linear saturation using a hyperbolic tangent function, blending the processed signal with the original sample based on the drive amount
Sample Reaper Applies a sample rate reduction effect by holding the last sample value for a duration determined by the drive factor, updating the sample only when a counter exceeds a threshold, and blending the processed signal with the original sample based on the drive amount
Sample Reduction Reduces the sample rate of an audio signal by holding the current sample value for a number of iterations determined by a drive-scaled reduction factor, effectively lowering the perceived sample rate
Bitwise Applies a bitwise distortion effect to an audio sample by performing an XOR operation between the sample and a drive-scaled value, then normalizing the result and scaling it based on the drive amount
Ring Modulation Applies a ring modulation effect to an audio sample by multiplying the sample with a sine wave at a frequency determined by the drive factor, updating the phase of the modulating signal to maintain continuous modulation