How projects works ?

In the "Understanding Antigone's Architecture" section, we covered the topic of project structure. In this section, we'll see how to use projects.

As you’ve understood, in Antigone, the project is the container that holds all the Antigone modules. You can save and load as many projects as you want on the SD card.

Main Project Screen:

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The project screen is the first screen displayed when the module is powered on. It provides an overview of the instruments and their voices. On this screen, you can create a new project, save it, load an existing one, and access all of Antigone’s functionalities.

INSTR Tab


Representation of Instruments and Voices

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These numbers from 1 to 6 represent the 6 voices of Antigone. In the example configuration above, we can see 3 groups of voices representing 3 instruments:

Each time a note is played on a voice, a highlighted square is also displayed.

This voice configuration is what we call the "VOICE LAYOUT" in Antigone. A full section on configuring this layout is available in this documentation.

This voice representation is always visible in the screen header: image.png and always lets you know which instrument you're currently editing. The voices also light up when a note is played.

Instrument Name and Icon
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Below the voice layout, you’ll see the name of the selected instrument. Here, it's labeled "INST 1" by default. If a preset exists, its name will be used instead.
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And to the right of the voice layout, there is the icon representing the machine loaded into the instrument.

Instrument Volume

A volume parameter for the selected instrument is directly accessible from this page and can be adjusted using the potentiometer below (4). This same parameter is also available in the "MIXER"

Accessing an Instrument’s Parameters

To access the selected instrument, simply press the encoder. You’ll then enter the configuration screen of an "INSTRUMENT".

GLOBAL Tab

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The second tab, "Global", gives access to all global modules, including:

PROJECTS Tab

screenshot_023.pngThis tab allows you to quickly browse through saved projects in the current directory. Turn the encoder left or right to directly load the next or previous project.

Burger Menu

Located in the top-left corner, the burger menu becomes accessible when highlighted (turn the encoder fully to the left to select it)

From the burger menu, you’ll be able to:


Revision #4
Created 8 February 2025 17:04:14 by Vincent
Updated 19 April 2025 07:12:56 by Vincent